In fact, in the rules as written, it’s hard to make magical items if you aren’t a spellcaster. Sure, Brandes Stoddard can tell me where the support for these rules are printed, but let’s just say most people won’t know. They get plenty of respect in D&D novels – shout out to my boys Bruenor Battlehammer and Theros Ironfeld – but little support for what they do in the core rules. They just don’t get any respect in the D&D rules (at least in more recent versions). Setting Class Archetypes: The Zodiac and the Celestial Sorcerer | Aberrations and the Circle of the Zodiac Druids | Dendar the Night Serpent and the Path of Nightmares Barbarians | Living Stars, Blazozoids, and Zodiac Patron Warlocks | Singing Stars, Erinyes, and the Bardic College of Kindly Song | Bitheism, Clerics, and the Service Domain | Superstition and the Starscarred Fighter | Warrior Orders and the Way of the Jade Serpent | Sacrificial Power and the Oath of Binding | Hunting Monsters, Fancy Tools, and the Astral Covenant Ranger | Resource Management and the Starbroker Rogue | Schools of Magic and the Resonance Arcane Tradition Magical Smiths Let’s jump in and talk about the Far Realm and the Zodiac: The Bones of Kovach. Crafting and preparation is critical to the survival of the people. The inclusion of tools and minor crafting build into the archetypes speaks to the nature of how I envision the setting. ![]() Instead, I want to talk about a theme you might recognize from many of the archetypes – crafting. While those are fun and cool, it isn’t what I want to talk about. I thought about addressing factions, monsters, magic items, feats, and a number of other things. ![]() Well, that and marshal my thoughts about how I wanted to proceed. I just wanted to take a break and write about something else for a bit. It’s been awhile since I have written about the world of the Zodiac and the Far Realm.
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